This level is neither made nor supported by 3DRealms

Date started: 22nd of October 2008
Date finished: 27th of July 2009

File updated July 28th 2009

!!DUKEPLUS V2.03 (OR HIGHER) REQUIRED!!

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Title                 : Duke Plus Community Build Project (dpcbp.map) *v1.01 polymer ready


Authors               : Gambini, Mikko Sandt, Crux Borealis & Rigelblast, Merlijn van Oostrum, Maarten van Oostrum
                        and DeeperThought (Duke Plus)     
                     

Installation/running  : This level requires Duke Plus (http://deeperthought.dukertcm.com/dp/), a free add-on. To play, 
                        run DukePlus and select this map from the usermap menu. Don't mess with Duke Plus settings.

		        Note that the level is not compatible with the 8-bit (i.e., non-Polymost) mode. Running
                        the map in 8-bit graphics causes some major visual problems. Also, the High Resolution Pack 
                        is supported but not recommended.

                        Make sure to put dukeplus.con (comes with the map) in yourdukefolder\dukeplus\dpcons. If you 
                        have problems, you're quite likely using a version of Duke Plus that's too old.


Plot                  : Earth Defence Forces briefing, dated 07.27.12:
			"The L.A. EDF headquarters detected a massive energy burst near our island base. Soon after
                        the event, all radio contact with the island base was lost. We're guessing the event
                        attracted the aliens to take over the base in order to study what caused the burst. Our 
                        small outpost right outside the base should still be intact thanks to its security
                        system. We're dropping you on the island. Your mission is to enter the outpost and
                        find out what's going on."


Level Info  	      : This is the first Community Build Project (CBP) designed to specifically utilize 
                        all kinds of kick-ass Duke Plus features, especially the Skycar. Notice several things: 
                        when you get your hands on the Gravity Gun, use it - there are some saw blades nearby which 
                        are highly effective against enemies; night vision goggles can detect otherwise invisible 
			enemies; you're obviously supposed to do a lot of travelling with the Skycar so don't 
			leave it behind unless you're forced to. It may take some time to get used to the way the
			Car works but it's pretty smooth; the cannon is operable and Duke can climb.


Authors' Comments     : Gambini: "I had the idea of restarting this project because a lot of deleted scenes i had from older maps.
			Finally, one things brings another thing and i finally made all my part from scratch (except for the mine
                        and the pirates ship). My part, starts with the level beginning (the chopper) and covers all the village 
	                next to the coast, the coast itself, the pirates ship and the mineshaft. It could look a bit rushed in
			some spots but i tryed to not being so nickpitting and enjoy what i was doing. Im very happy with this
			level, every participant did their best, everything looks and flows great. This ended being a good team.
			Thanks to James for teaching me how to make the barrels to not explode.
			Thanks to VinsaneOne for the voice recording."

                        Mikko Sandt: I'm responsible for the small outpost where the Skycar is stored. My part
                        is the least "conceptually grand" of the bunch, just a generic hi-tech base serving only
                        the purpose of introducing the car. I'm also the one writing this txt, except for the DT
                        joke below ;)

                        Crux Borealis & Rigelblast: "Our contribution to the map is one part built by two people. 
                        We made the remote location player will get the key to Merlijn's part from. Contains some 
                        new technology by Rigelblast as well as over 15 DP effects. Also, if there's something to 
			complain about Gambini's part it might be because we didn't leave any walls for him to finish 
                        it :P "

                        Merlijn van Oostrum: "For this map I've added an underground section (behind the red
			keycard shield), especially designed for the skycar. Some parts can be pretty challenging. 
			I'm actually most satisfied with the little hitech-room in the beginning - the grey and 
			blue mix well."
 
                        Maarten van Oostrum: "My parts starts with the caves, right after Merlijn's part. I'm 
		        especially satisfied with the climax - also quite based on the skycar. it's something 
			you don't see that much in a duke map I think. Have fun with the map."

 		        DeeperThought: "Im on holiday and these bastards waited for me being away to release it."*

			* Deeperthoght is unaware about this and probably will get mad at us for this :P :P :P

			                
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* Play Information *

Episode and Level #    : User map
Single Player          : Yes
DukeMatch 2-8 Player   : No
Cooperative 2-8 Player : No
Difficulty Settings    : No
Plutonium Pak/Atomic   : Yes
Port                   : EDuke32 (comes with Duke Plus)

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* Construction *

Base                   : From scratch
Level Editor(s) Used   : Mapster32
Construction Time      : Nine months, far more than anyone expected
Known Bugs/Problems    : Some minor

=====================================================================

*Important Information*

			
Important Notes        : Don't steal our work. Feel free to distribute the map and make money with it but 
                         make sure everyone knows this is our work and keep the zip structure intact.



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